7) Inspiration :: Guidance, "A.2 Design Thinking Skills: Ability to raise clear and precise questions, use abstract ideas to interpret information, consider diverse points of view, reach well-reasoned conclusions, and test alternative outcomes against relevant criteria and standards." - NAAB Student Performance Criteria :: The aim of this chapter is to illustrate what I have found to be inspirational amidst my erudite pursuits. The purpose of this showcase is to better elucidate both what I consider a park is and what my final design may be oriented towards. :: According to Merriam-Webster, a park is described as, “2 a: a piece of ground in or near a city or town kept for ornament and recreation.” Obviously, the definition of the word “park” can be easily extended in a connotative fashion. Parks, much like all of architecture, can become ingrained in one’s life, in one’s memory. I cannot recall the number of parks I’ve been to alongside friends and family. Parks give way to bonding, relaxation, eudaimonia. The more distinct a park is, the more likely it is to leave a positive imprint on the visitor. Distinctive features I believe include a park’s amount of greenery and unique design. In this example (A1), the park’s simplistic design broadcasts its aesthetically pleasing greenery, leaving a gorgeous rendering. Parks that are home to many kinds of flora tend to get more visitors. Again with these three examples (A2), the greenery appears to be inviting by nature, advocating relaxing experiences. The Danish company Monstrum creates very unorthodox park structures (A3). These contemporary parks are very distinct and unique, therefore abandoning the conventional method of design. Because my park’s design will be intended for those twelve and under, a unique take on readjusting the Antelope Hills Park’s dull pre-existing structures I feel should be embraced (A4).